Tag: design

A Billion Acts Proposal

I think visually, so I like to make maps and models and stuff to help me think through complicated ideas. Before the break I decided to make a brief presentation to help explain an interactive concept for/with Greenpeace. I wanted to play a little with animation, and stumbled upon HTML5Maker. I started building, ignoring past experience with WYSIWYGs. It’s a… Read more →

3.2 Appendix

3.2.1 Granularized Learning Objectives for Introduction to Web Native Filmmaking These learning objectives were created in collaboration with Michelle Levesque and other Mozilla Foundation staff. They begin to define specific learning objectives needed to reach the meta-definitions of the first three Web Literacy categories as defined in Chapter 1.6.1. This list is currently under review. Exploring: Browser Basics is about… Read more →

1-Pagers and Contributing

In the course of conceptualizing our modular Hacktivity Kits, we decided to create simple, visual 1-pagers for activities. Here are some prototypes (that are crappily compressed and impossible to read :P): We’re also putting assessment stuff into 1-pagers, cheatsheets in 1-pagers, everything in 1-pagers. Why are we doing this? Because it makes sense to give people multiple entry points to… Read more →

Embrace the BORING then get CREATIVE

You know what? Writing curriculum is freaking BORING. You know why? Because educators are taught that learning requires specific activations in the brain. Long-term memory encoding happens through meta-cognitve processes. For information to be truly learned, various centers in the brain need to be activated. Educators are aware of the psychological strides needed for a learner to really learn something… Read more →

Web Literacy Micro-Models

On Friday I posted the macro-model here, the thing that encases all the Webmaker Skills. This will give you a general overview of how Mozilla should likely organize it’s learning content (from a pedagogic point of view, which may or may not interest anyone). This post goes one step further and begins defining micro-models. A micro-model, as I said in… Read more →

Hackjam Parking Lot

This past week, we ran a Hackasaurus/P2PU hackjam to implement functional changes to the P2PU platform and create challenges curriculum for Hackasaurus. It was a whirlwind three days. While we had specific goals, we also had a lot of ideas that aren’t in scope for this phase of the Challenges Project. Those ideas deserve some attention, so we put them… Read more →